Stargate (1981 Video Game)
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''Stargate'' is a
side-scrolling shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
game released for arcades in 1981 by
Williams Electronics WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
. Created by
Eugene Jarvis Eugene Peyton Jarvis is an American game designer and video game programmer, known for producing pinball machines for Atari and video games for Williams Electronics. Most notable among his works are the seminal arcade video games '' Defender'' ...
and
Larry DeMar Lawrence E. "Larry" DeMar (also known as L.E.D.) is a video game and pinball designer and software programmer. He is known as co-designer, alongside Eugene Jarvis, of the classic arcade games '' Defender'' and '' Robotron: 2084''. He is the found ...
, it is a sequel to '' Defender'' which was released earlier in the year. It was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and DeMar. Some of home ports of ''Stargate'' were renamed to ''Defender II'' for legal reasons. This sequel adds new ships to the alien fleet, including Firebombers, Yllabian Space Guppies, Dynamos, Phreds, Big Reds, Munchies and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge. A Stargate transports the ship to any humanoid in trouble. There are two special stages: the Yllabian Dogfight, first appearing at wave 5 and recurring every 10 waves; and the Firebomber Showdown, first appearing at wave 10 and also recurring every 10 waves.


Gameplay

The player flies a small spaceship above a scrolling,
mountain A mountain is an elevated portion of the Earth's crust, generally with steep sides that show significant exposed bedrock. Although definitions vary, a mountain may differ from a plateau in having a limited summit area, and is usually highe ...
ous landscape which wraps around, so flying constantly in one direction will eventually return to the starting point. The player's ship flies in front of the landscape and does not contact it. The terrain is inhabited by a small number of humanoids. Enemy ships fly overhead. The goal is to destroy the enemies to prevent the humans from being captured. The player is armed with a beam-like weapon which can be fired rapidly in a long horizontal line ahead of the spaceship, and also has a limited supply of smart bombs, which can destroy every enemy on the screen. The player also has a limited supply of "Inviso" cloaking energy, which makes the ship invisible, and able to destroy any ships it comes in contact with. At the top of the screen is a
mini-map A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
, which displays the positions of all aliens and humans on the landscape.


Aliens

There are fifteen types of aliens: *Lander - The primary enemy on every level. Landers teleport into the level in staggered waves, and attempt to capture humanoids by descending upon them and dragging them into the air; if they make it to the top of the screen with a human, the two fuse together into a more dangerous Mutant. Landers can fire projectiles at the player. *Mutant - A mutated Lander. Mutants home in on the player at constant speed, firing projectiles. They move erratically, making them difficult to shoot. *Baiter - A flat, iridescent spacecraft that teleports in if the player is taking too long to complete a level. Homes in on the player and attempts to match their speed, whilst firing accurate projectiles. A difficult opponent due to its unbeatable speed and tiny horizontal cross-section, which makes it very hard to shoot. *Bomber - A box-shaped alien that lays stationary
mine Mine, mines, miners or mining may refer to: Extraction or digging * Miner, a person engaged in mining or digging *Mining, extraction of mineral resources from the ground through a mine Grammar *Mine, a first-person English possessive pronoun ...
s in the air. *Pod - A star-like alien that bursts into a number of Swarmers when shot. *Swarmer - A tiny teardrop-shaped alien that moves very quickly in an undulating fashion. Difficult to shoot. *Firebomber - A rotating variation on the Bomber, which shoots high speed Fireballs at the player. *Yllabian Space Guppie - An undulating attacker, which attacks in swarms and homes in on the ship. *Phreds and Big Reds - Square aliens which look like they are constantly opening and closing their mouths. Similar to the Firebombers, they launch tiny versions of themselves called Munchies. *Dynamos - Diamond shaped ships composed of clusters of Space Hums, which periodically break off to attack the ship independently. Once all aliens (except Fireballs, Space Hums, Baiters, Phreds, Big Reds and Munchies) are destroyed, the player progresses to the next level.


Humanoids

The game starts with ten Humanoids inhabiting the planet. Landers will attempt to capture and fuse with them during play. To rescue a Humanoid from capture, the player must kill the Lander holding it while it is in the air, causing the Humanoid to drop. At low height Humanoids can survive the drop on their own, but if the Lander is killed at too high an altitude, the player must catch the Humanoid with their ship and return him to the ground, otherwise he will not survive the drop. A player's ship can carry as many Humanoids as are alive on that level. The Humanoids can be killed by the player's weapon just as easily as the aliens can, so careful aim is required when firing near them. If all Humanoids are killed, the entire planet explodes, leaving the player in empty space. This also has the unfortunate effect of turning every Lander into a Mutant, making the player's job very difficult. Every time the player completes 5 waves of enemies (i.e. at wave 6, 11, 16 and so forth), the planet (and all its 10 Humanoids) is restored.


Scoring

As well as the points gained by killing aliens, scores are also awarded for the following: * Humanoid falling back to the ground without dying: 250 points * Catching a falling humanoid: 500, 1000, 1,500, and 2,000 points, depending on number of humanoids carried at the time. * Returning a humanoid to the ground: 500 points * Humanoid surviving the level: 100 points per humanoid for 1st wave, 200 per humanoid on 2nd wave up to a maximum of 500 points from 5th wave onwards * End-of-wave humanoid bonus: If all enemies are destroyed and a humanoid is falling to the ground, the player receives a 2,000 point bonus if the ship is positioned at ground level directly under the humanoid so as to simultaneously catch the humanoid and place it back on the ground. If the player simply catches the humanoid in mid-air while above the ground, the wave ends with the player only receiving the 500 points for catching the humanoid. *If you accumulate 999 ships in memory and get awarded your next ship, the game eliminates all your ships but the one you get awarded and the one you are playing with. By default, the player receives an extra life, smart bomb, and Inviso energy every 10,000 points. This amount can be overridden when the machine is in maintenance mode. As in ''Defender'', at 9,990,000, the same bonuses are given per enemy destroyed.


Controls

The control system of ''Stargate'' expands on that of the '' Defender'' arcade game. It has a joystick to move up and down, a 'Reverse' button to toggle the player's horizontal direction, and a 'Thrust' button to move in that direction. There is also a Fire button for shooting, a button to activate a smart bomb, a button to turn on the Inviso cloaking device, and a hyperspace button which teleports the player to a random position in the level, at a risk of either exploding upon rematerialization, or materializing onto an enemy or enemy projectile.


The Stargate

A central feature of the gamefield is the Stargate itself, represented by a series of concentric rectangles. The operation of the Stargate depends on the current game conditions. If a Lander is in the process of abducting a Humanoid, flying into the Stargate will teleport the ship to where the Humanoid is under attack. If more than one Humanoid is being captured, the ship will be taken to the Lander that is closest to the top of the screen. If a Humanoid is being captured while a Humanoid is falling to the ground, the ship will be taken to the Humanoid that is falling to the ground. Otherwise, entering the Stargate will teleport the ship to the opposite side of the planet. If the ship is carrying at least four humanoids, entering the Stargate will "warp" the game ahead three levels. This allows more advanced players to skip the easier lower levels and also get a great number of points, extra lives, smart bombs and inviso energy. Warping is only allowed in the first 10 levels and can be avoided (if desired) by flying into the Stargate in reverse so a player can instead continue in the current level.


Ports

Ports of ''Stargate'' were being developed for the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
console and the Atari 8-bit family of computers by
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
programmer Steve Baker in 1984. The game was also ported to the Commodore 64, Apple II, and IBM PC. The
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
port developed by HAL (renamed ''Star Gate'', later named ''Defender II'' for US release) seems to be related to their ''
Millipede Millipedes are a group of arthropods that are characterised by having two pairs of jointed legs on most body segments; they are known scientifically as the class Diplopoda, the name derived from this feature. Each double-legged segment is a resu ...
'' (renamed ''Milli-Pede'', later named back to ''Millipede'' for US release) and ''
Joust Jousting is a martial game or hastilude between two horse riders wielding lances with blunted tips, often as part of a tournament. The primary aim was to replicate a clash of heavy cavalry, with each participant trying to strike the opponen ...
'' ports, as well as ''
Mike Tyson's Punch-Out!! originally titled is a 1987 boxing video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Part of the '' Punch-Out!!'' series, it is an adaptation of the arcade video games '' Punch-Out!!'' (1984) and ''Sup ...
'', all of which were released around the same time. In particular, the title jingle for ''Milli-Pede''/''Star Gate''/''Joust'' are almost identical, the music played when ''Star Gate'' begins is a longer version of the opponent entrance music within ''Punch-Out!!'', and the music played during ''Star Gate'''s intermission screen between waves is the same as the screen after a loss in ''Punch-Out!!''.


Name change

The ''Defender II'' name was used in some home releases, due to legal issues (according to the bonus material for ''
Midway Arcade Treasures ''Midway Arcade Treasures'' is a video-game compilation of 24 arcade games, emulated from the original PCBs. The overall release was developed by Digital Eclipse and issued by Midway Games for the PlayStation 2, Xbox, GameCube, and Microsoft ...
'', Williams wanted to "make sure they could own the trademark" on the ''Defender'' name). The name ''Defender II'' has been used on many home ports and game compilation appearances, but not in arcades. The
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
port was originally sold as ''Stargate'', but was renamed to ''Defender II'' for a later re-release.


Reception

'' Computer and Video Games'' scored the Atari VCS version 89% in 1989. In 1996, GamesMaster ranked the arcade version 82nd on their "Top 100 Games of All Time."


Legacy

In July 2000, Midway licensed ''Defender II'', along with other
Williams Electronics WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
games, to Shockwave for use in an online applet to demonstrate the power of the Shockwave web content platform, entitled ''Shockwave Arcade Collection''. The conversion was created by
Digital Eclipse Digital Eclipse is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial emulations of arcade games for Game Boy Color. In 2003, the company merged ...
. It is currently not freely available to be played within the shockwave web applet. As ''Defender II'', the game is included in the 2012 compilation ''
Midway Arcade Origins ''Midway Arcade Origins'' is an arcade compilation released on November 6, 2012, in North America and in Australia. It is the successor to the ''Midway Arcade Treasures'' series, and includes a selection of games that were included in those compila ...
''.


In popular culture

A ''Stargate'' machine is featured in the 3rd-season episode "Arcade" of the TV comedy series ''
NewsRadio ''NewsRadio'' is an American sitcom television series that aired on NBC from March 21, 1995 to May 4, 1999, focusing on the work lives of the staff of a New York City AM news radio station. It had an ensemble cast featuring Dave Foley, Steph ...
'', in which it was referred to as "Stargate Defender". Eugene Jarvis, the game's creator, had a cameo role on the episode as "Delivery Guy #3".NewsRadio 3rd season DVD commentary for the episode "Arcade", and the ending credits of the episode itself (also on the DVD). ''Stargate'' and its predecessor '' Defender'' are featured as plot points in the podcast ''Rabbits''. ''Stargate'' also appeared in the 1983 movie ''Strange Invaders''.


See also

*
Williams Arcade's Greatest Hits ''Williams Arcade's Greatest Hits'' is a video game anthology for the Super Nintendo Entertainment System, PlayStation, Sega Genesis, Saturn, Game.com, Dreamcast, MS-DOS, and Microsoft Windows. The IBM PC compatible and game.com versions are ...


References


External links

*
Stargate
on Coinop.org
Defence Condition - open source GDI-based Stargate clone for Win32Twin Galaxies High Score Rankings for Stargate
{{DEFAULTSORT:Stargate (Video Game) 1981 video games Apple II games Arcade video games Atari 2600 games Cancelled Atari 5200 games Cancelled Atari 8-bit family games Commodore 64 games Midway video games Nintendo Entertainment System games Horizontally scrolling shooters Video game sequels Williams video games Video games developed in the United States Multiplayer and single-player video games HAL Laboratory games